//
// Copyright 2014 - 2015, Xamarin Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using ObjCRuntime;

namespace Foundation {
    /// <summary>
    /// Specifies that the decorated interface (which must also be
    /// decorated with <see cref="ProtocolAttribute" />) is intended
    /// to be used with <see cref="NSXpcInterface" />. This enables
    /// mmp optimizations required for the XPC subsystem to work properly.
    /// </summary>
    [AttributeUsage(AttributeTargets.Interface)]
    public sealed class XpcInterfaceAttribute : Attribute {
        public XpcInterfaceAttribute () {}
    }
}
